WEEK 01 

SOFTWARE NAVIGATION & PRIMITIVES

+ SOME EXTRA STUFF


VIEWPORT

1 - Camera Pan

2 - Camera Zoom

3 - Camera Rotate

Can also use “alt/ctrl mouse click drag”

VIEWPORT SHADING

N+A - Gouraund Shading

N+B - Gouraund Shading (Lines)

N+F - Hidden Lines

N+G - Lines

Can be found under “Display”

RENDERING

CMD+B - Render Settings

CMD+R - Render the Viewport

SHIFT+R - Render to Picture viewer

ALT+R - Toggle Interactive Render

OBJECTS

E - Move

R - Rotate

T - Scale

W - Orientation Toggle

- - - - - - - -

C - Make Editable

  • remember, your object is stuck in this destructive state after making it editable

U+O - Optimize

  • select all faces/polygons first before you optimize

w1_1.JPG

PRIMATIVES

  • This is where you will find all your basic shapes. These will be your starting place for most modeling.

  • Before you can light, render, texture or really do much in 3D, you’re going to need some sort of geometry from here.

  • Remember to check out the bottom right hand corner of Cinema when you select an object. There are lots of options for softening edges / etc

DEFORMERS

  • Feel free to play with the deformers and go crazy! The best part about these is that they can be turned ON/OFF with the green check mark and are NOT destructive

  • Remember, the deformers need to go underneath the object you want to deform. If you would like to deform multiple objects, you will need to put everything in a group, then add the deformer to the top of that group

p1.jpg
d1.jpg

BOOLE

  • You can use the “Boole” to essentially eat away or subtract objects from one another

  • This works in an ‘A’ and ‘B’ type of mode -

    • meaning if you want to use more than two objects, you’ll need to group the objects into 2 categories (see image)

  • The more objects you throw into this and the more dense these objects are, the slower the scene will be

Boole3.jpg

RENDERING

  • CMD+B will bring you to your Render Settings

  • Output - Menu Item

    • This is where you’ll change the Width / Height

    • All homework should be 1920 x 1080

  • Save - Menu Item

    • This is where you’ll choose your output and file type

    • The default ‘.Tif’ export is fine, you just need to choose

      where your file will save

r2.jpg

QUICK TUTORIAL

  • Hanah asked about this piece today and I figured I’d make a quick video on it. We’ll go more in depth on splines in Cinema next week

    • You can also use this technique to build other parts from the scene like the hands, arms and even pieces of the oreo itself