DGMD 310 A

30612 / Sat 8am - 11am

Instructor: Austin Hyde


(310) 987 - 6602

Course Description:

Cinema4D is one of the most widely used tools for 3D Motion Design and Animation. It can be used to create anything you can imagine, ranging from 2D stylized looks to photo real 3D. This course is meant to introduce students to the basics of Cinema4D and will go over Software Navigation & Use, Modeling, Texturing, Animation, Lighting & Rendering.

Learning Goals:

Students will learn what 3D Motion is and how it plays a part in the commercial / entertainment industry. They will learn the basics / fundamentals of Modeling, Texturing, Animation, Lighting and Rendering in Cinema4D. Most importantly, it is this instructors mission to get students to fall in love with 3D. Students should leave each class inspired and motivated to learn more. 

01 - Learn the basics of Cinema4D and how it plays a role in the Motion community

02 - Learn the basics of Polygon and Spline Modeling

03 - Learn the basics of Lighting and Texturing

04 - Learn the basics of Animation

05 - Leave with enough knowledge to create 3D Motion graphics and ability to grow/progress on their own.

Grading policy:

Grading is based on the successful completion of the instructor's assignments. Emphasis will be placed on design and creativity as well as technical problem solving. All projects and scenes must be completed by their due date. Late assignments will be graded down. Work ethic, class participation, and academic growth will also contribute to the student's grade.

Students are responsible for backing up their work. (Student network space will be available, but it is also advisable to back up onto external drives; online or physical, etc.) All files should be kept until the end of the semester for final review.

* Students with prior experience in Cinema4D will be expected to animate their work, where as brand new students will only be required to bring in stills.


Attendance is critical to learning and academic success; students are therefore expected to attend all class meetings. During Fall and Spring semesters, students who incur more than two absences in a course that meets once per week, or more than four absences in a course that meets twice per week, will fail the course, barring exceptional circumstances as determined by the Chair. Exceptional circumstances include, but are not limited to: death in the family, serious medical conditions, hospitalization, observance of religious holidays, and some approved disability accommodations. Students wishing to claim exceptional

circumstances must provide the Chair with appropriate documentation. At the Chair’s discretion, numerous absences due to exceptional circumstances may warrant course withdrawal or failure. Three tardies (including arriving late or leaving early) equal one absence.

Student Behavioral Expectations: 

As members of the Otis College community, students are expected to behave responsibly at all times. The College expects and trusts its students to be honest in their studio, classroom, and community endeavors. Students are expected to assist in maintaining an environment that supports effective teaching and learning, and a culture of civility and respect for others. Any behavior that disrupts or interferes with the functioning of a classroom, studio, or College-sponsored off-campus venue may therefore result in students being asked to leave the class. In addition, students may be subject to disciplinary action as per the Student Code of Conduct and/or have their grade lowered in the course.

Disabilities and Accommodations: 

Students with a documented disability should contact Students with Disabilities Services (SDS) before accommodations are needed (telephone 310-846-2554; e-mail src@otis.edu). SDS will verify documentation (or advise students as to the proper documentation needed) and send a “notification letter” to the relevant faculty. No faculty member can give accommodations without an official written request from SDS. Retroactive accommodations are not provided. All discussions will remain confidential. For additional information, please visit: http://www.otis.edu/life_otis/student_life/student_affairs/student_disabilities_services.html.


Plagiarism occurs when a person deliberately uses another person’s concepts, language, images, music, or other original (not common knowledge) material without acknowledging the source and/or making substantial modifications. While referencing or appropriating may be part of a studio or Liberal Arts and Sciences assignment, it is the student’s ethical responsibility to acknowledge and/or modify the original material. Specific examples of plagiarism include:

  • Submitting someone else’s work in whole or part (including copying directly from a source without documentation and/or alteration, or turning in studio work that is not your own).

  • Having someone else produce, revise, or substantially alter all or part of a written paper or studio assignment.

  • Cutting and pasting any textual or image-based work from the internet without proper documentation or clarification of sources.

  • Failing to cite sources. Proper citations in MLA style and a Works Cited page must accompany all papers. Guidelines to proper citation are available in The College Writer’s Reference and through the Otis Library website.

  • Using the writing, editing, or creative services of another person who quantitatively and/or qualitatively revises the paper and/or studio work significantly.

  • Allowing an editor to change so much of a paper that it is no longer the student writer’s work.

Instances of alleged plagiarism are reported to the Academic Integrity Committee for review. For a complete description of the Academic Integrity Committee process, please link to http://www.otis.edu/life_otis/student_life/student_affairs/conduct.html.

DGMD Department Phone:


Mailbox Location:

Digital Media Department 4th Floor

Office hours:

I do not have an office on campus, but feel free to email, text or call me with questions or concerns. I will go out of my way to create time for you when I can. 

*Weekly Course Breakdown based off of previous instructors course*

Course Breakdown: Subject to change..

Week01 - Software Navigation / Primitives

Week02 - Generator Objects + Deformers

Week03 - Mograph Toolset + Modeling + Shaders


Week04 - Hard Surface Modeling

Week05 - Sub D Modeling + Texturing

Week06 - Texturing & Lighting

Week07 - Animation Intro + Rendering

Week08 - Production Day

Week09 - Project 1 Presentations


Week10 - Mograph +

Week11 - Lighting & Texturing +

Week12 - Compositing +

Week13 - Production Techniques +

Week14 - Production Day

Week15 - Project 2 Presentations

Weeks 1-3

- Simple homework exercises

- 3 small assignments (1 each week)

- Some elements provided at first such as Pre Lit Scene File / Some Textures

Weeks 4-8

- Large Project 01

- Homework assignments geared to build upon itself / up to larger project

- Students responsible to light and texture their own scene

- Only 3-5 Frames / Stills required

- Presentations on Week 09

Weeks 10-14

- Large Project 02

- Homework assignments geared to build up to larger project

- Students responsible to light and texture their own scene

- Some animation required

- Presentations on Week 15