page still under construction

CANADA GOOSE

Digital Kitchen

Role: 2D/3D Animation, Modeling, Texturing, Lighting, Tracking, Compositing

HUGE thank you to John Van Unen! I never would have figured out a handful of things in time without your help. I really appreciate it man.


GLACIER WALL

My role here was to model / sculpt / texture / render a massive glacier wall. It also had to be a 5 minute loop.


PROCESS

Software: Cinema4D | Redshift | Xparticles | Substance Designer | After Effects | Zbrush

xGlacierWall_ClayRender_01.jpg

First Glacier Wall Sculpt - not enough detail

Ignore my random extra nodes :]

Ignore my random extra nodes :]


ICE CREVASSE

My role here was to create a photo-real frozen ice floor with looping snow animation blowing across it. It also needed multiple crack animations that would be triggered when people would walk across it.

image (1).png

SPEED OF NATURE

My role here was to track a handful of mountain shots and create snow that felt like it was shot in-camera. The tracking was a mixture of After Effects and Cinema4D. All snow was created by me with X-Particles and rendered in Redshift - with the exception of the large on- lens splatters created by John Van Unen in Houdini